An anatomically correct heart stabbed in the middle by a sword.

Kill Your Darlings & Save Your Users

Convincing the right people to let go of their most-loved content and features can clear the deadweight that prevents user success.

The Chopping Block

Most digital projects involve evaluating content, functionality, and tools that are (or have slowly become) a millstone for users. While some of these things can survive a redesign by undergoing a traditional UX overhaul, many of them are too outdated or too unhelpful to keep. In these cases, you may encounter a team, team member, or stakeholder who is hesitant — or downright opposed — to seeing the feature in question get put to the sword.

It’s your job to weigh the pros and cons for users and advocate for eliminating anything that will cause more pain than progress. To do so, you need to understand why hesitancy might exist so you can steer decisions towards the best result.

Why so stubborn?

Resistance can stem from many places, and usually, it’s not because a person or a team is just that bullheaded. Maybe the development team has already invested countless hours into a custom solution. Or maybe the stakeholder that first approved the current system feels like the merit of their past decisions is in question. Perhaps a certain manager just doesn’t like to say “no” when their team member says, “we really need this thing on the home page.” Whatever the situation, the way you approach killing people’s darlings can make or break the usability of your digital product.

Navigating Cut-and-Kill Conversations

Diplomacy is your greatest weapon when pushing to remove ineffective features.

Hear People Out

You may be the product owner, but that doesn’t mean you’re the expert in every last link, interaction, or bit of functionality therein — in other words, you probably can’t make decisions in isolation. Give space to stakeholders lobbying to keep deadweight features and functions. They have probably spent the most hands-on time with the feature and may very well understand a crucial reason for maintaining it (in some form) that you don’t.

In many cases, you may find that the feature in question was initially created to address a particular complaint or solve a problem. That means opposition may be stemming from fear that an old issue might crop back up if the feature is removed. When advocating for a cut, it’s your job to provide solutions to these types of problems. By doing so, you’ll open up an essential dialogue about strategic goals and demonstrate that you have — and will continue to — make room for their voice.

Recognize Work To-Date

Killing features can feel like a personal value assessment for whoever has been responsible for them in the first place. Be sure to emphasize that retiring something doesn’t necessarily mean it is bad. In fact, understanding how things have worked for your users in the past is a key foothold in establishing excellent UX going forward. Was an ancient document first created because no one could find a vital set of links? Ta-da! That tells your team to consider a more intuitive structure and improved search functionality going forward. Was a new high-level section developed to help people keep in step with company updates? Maybe a true, consolidated alert feature would better address that need.

Understanding the history of a feature (the problem it addresses, who it helps, what it does) reveals a lot about how to move forward — both in terms of negotiating kill-conversations and future functionality. When you focus on the past positives and recognize the negatives, you’ll find it easier to bring people on board with your strategic vision.

Pick Your Battles

A low-level PDF for a social event that no one ever updates won’t provide a great experience for your users. An ambiguous name for a top-level section of an intranet is worse. Continuing to rely on failing search functionality is much, much worse. You must prioritize.

Save your strength for the stuff that counts. Winning the battle to overhaul the highest-priority problem areas may mean that a smaller coveted document, link, or customized feature must stay. In an ideal world, everything that isn’t useful and usable would get kicked to the curb. But in the real world, usability progress is more important than hill-you-die-on perfection.

Now, if the coveted feature or function is high-profile, it might be time to battle it out on behalf of your users. At the least, be sure to document recommendations (even if no one is following them right now). When holding on to that beloved content turns sour and user satisfaction falls in that area, you’ll have the opportunity to refer to those original recommendations and re-offer the best solution. After all, better late than never.

The Right Thing for Everyone

Eliminating counterproductive features enables real growth. But it also takes courage for people to make cuts. So be open, take your stand, and advance your front line. As you evaluate features and functions, remember that what’s best for your users is best for your company — it’s satisfaction ratings, bottom line, and reputation. And that means some things must die.

— — — — — — — — — — — — — — — — -

About truematter

Our team has been doing the real work of user experience since the earliest days of the commercial web. We’re out to make your digital products a whole lot better.

And that involves killing darlings (that are hard to use).

Author: @JessAndAmen
Graphic: @djosephmachado




Online experiences don’t have to be frustrating. We’re user experience experts making digital products useful, usable, and loved. #UX #UI #userexperience #web

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

What Is a User?

The letters U and X in gold, stacked to imply the shape of a Holy Grail, with a blue abstract background.

Congrats on finishing the Google UX certificate! Here is what’s next for you.

What’s next after Google’s UXD certificate

Better user personas? Maybe less slides, more role-play?

5 things travel apps should be good at — a UX analysis

31 things you shouldn’t say to a UX Designer (explained with GIFs)

UX lessons from a TV show about a cannibal

Dr Hannibal Lecter sits in a suit at a dinner table with a man (Will Graham) lying on his plate. Lecter has a knife and fork in his hands as if he’s about to eat Graham.

The design of emotions and emotional intelligence

Are five participants really enough for Usability Studies?

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store


Online experiences don’t have to be frustrating. We’re user experience experts making digital products useful, usable, and loved. #UX #UI #userexperience #web

More from Medium

Innovation needs waste

How we use images throughout the SilverCloud platform

Facilitate WEB accessibility, FACIL’Iti

Human-Centered Design and the Legal System